We've recently implemented eruption and corruption attacks for monsters. Check it out!
Fuse's forces have received a massive buff! Without eruption and corruption attacks, monsters weren't too much of a challenge. Now they're all kinds of dangerous. We've written up a brand new devblog about it which you can read right here!
Lots of news was dropped in our most recent FusionFall Universe livestream! On top of that, we've got a brand new devblog for you!
We hosted a Retro livestream! We showed off a ton of cool stuff we’ve been working on recently. We also got some concrete testing details and a release timeframe! Check out the detailed recap here!
We’ve also got a quick development update showing off recent progress for player groups! Check it out right here!
Sliders are a go!
We've been hard at work preparing the game's transportation. This time we'll be detailing the Slider system!
Much like Mojo’s Skyway system, we had to manually reconfigure and set up the bus system that stretches from the suburbs to downtown.
While the two may be similar, you can check out the forum post HERE to see how we did it!
Monkey Skyway Madness!
We've released another devblog over on the forums! This time we detail what's up with the monkey skyway agents!
We're back again with another update!
FusionFall Retro development is still going strong! Mojo Jojo has recently informed us that the Monkey Skyway System is back online! We've got a video for you in the full post over on the forums!
You can check it out here!
We just released our first devblog over on the forums! Check it out!
We just released a brand new developer's blog over on the FusionFall Universe forums! It details what we've been working on over the past few months, as well as an interesting find!
You can read it here!